GPLv3 info from FSF

The Free Software Foundation wishes to clarify a few factual points about the Second Discussion Draft of GNU GPL version 3, on which recent discussion has presented inaccurate information.

1. The FSF has no power to force anyone to switch from GPLv2 to GPLv3 on their own code.  We intentionally wrote GPLv2 (and GPLv1) so we would not have this power.  Software developers will continue to have the right to use GPLv2 for their code after GPLv3 is published, and we will respect their decisions.

2. In order to honor freedom 0, your freedom to run the program as you wish, a free software license may not contain “use restrictions” that would restrict what you can do with it. Contrary to what some have said, the GPLv3 draft has no use restrictions, and the final version won’t either.

GPLv3 will prohibit certain distribution practices which restrict users’ freedom to modify the code.  We hope this policy will thwart the ways some companies wish to “use” free software — namely, distributing it to you while controlling what you can do with it.  This policy is not a “use restriction”: it doesn’t restrict how they, or you, can run the program; it doesn’t restrict what they, or you, can make the program do.  Rather it ensures you, as a user, are as free as they are.

3. Where GPLv2 relies on an implicit patent license, which depends on US law, GPLv3 contains an explicit patent license that does the same job internationally.

Contrary to what some have said, GPLv3 will not cause a company to “lose its entire [software] patent portfolio”.  It simply says that if someone has a patent covering XYZ, and distributes a GPL-covered program to do XYZ, he can’t sue the program’s subsequent users, redistributors and improvers for doing XYZ with their own versions of that program.  This has no effect on other patents which that program does not implement.

Software patents attack the freedom of all software developers and users; their only legitimate use is to deter aggression using software patents.  Therefore, if we could abolish every entity’s entire portfolio of software patents tomorrow, we would jump at the chance.  But it isn’t possible for a software license such as the GNU GPL to achieve such a result.

We do, however, hope that GPL v3 can solve a part of the patent problem.  The FSF is now negotiating with organizations holding substantial patent inventories, trying to mediate between their conflicting “extreme” positions.  We hope to work out the precise details of the explicit patent license so as to free software developers from patent aggression under a substantial fraction of software patents.  To fully protect software developers and users from software patents will, however, require changes in patent law.

Evolution of a Social Contract (the GPLv3 process)

OK so the GPL is a copyright license. But in part it has also evolved into something larger than life. It has become one of those rare things among legal documents – an icon.

Naturally it is not alone in this position. But what is interesting is that other icons tend to be “larger”. The US constitution is an icon, the declaration of rights is an icon. Very few contracts and licenses can be called iconic since few or none ever make it outside their small community. So what happens when the process of technological development forces the “evolution” of a license?

Unlike nature we cannot expect a natural selection. The development must be moved by an outside force. It can be done either dictatorially or democratically. In one way dictatorially is easier – you don’t have to ask all the people what they think. But using this process does not work with software licenses since the dissatisfaction of users will only lead to the demise of the license. Democracy also has its advantages. It allows for participation and the ability of smart people to bring forward comments and ideas that the dictator may not have recognised. The GPL has chosen a democratic process.
The formal system can best be seen in the overview of the process, which begins with the initial release and presentation of the draft of the GPLv3 with additional documentation such as the overview of the review system and the explanatory documents. In addition to the more formal structure the information needs to be communicated out to the users and to ensure an equality of information transfers was established. The latter was accomplished primarily through the use of the Internet as a distribution method of all texts and additional audio and video material.

The essence of the drafting process here described is to make it possible for the Free Software Foundation to decide the contents of the GPL through the fullest possible discussion with the most diverse possible community of drafters and users. Ideally, we would identify every issue affecting every user of the license and resolve these issues with a full consideration of their risks and benefits. In order to accomplish such a large task, the discussion process involves individual community members and Discussion Committees that represent different types of users and distributors.

The process was formally commenced with the release of the first Discussion Draft of version 3 of the GPL (including additional explanatory material) at the first International Public Conference in January 2006, at the Massachusetts Institute of Technology. The two day event at MIT was recorded and the audio video material was also made available online. The second draft has recently been released.

To ensure that comments on the GPL are collected and dealt with Discussion Committees have been formed. The members of the committees were chosen to represent diverse users groups such as â??â?¦large and small enterprises, both public and private; vendors, commercial and noncommercial redistributors; development projects that use the GPL as a license for their programs; development projects that use other free software licenses, but are invested in the contents of the GPL; and unaffiliated individual developers and people who use softwareâ??. The role of these committees is to organise and analyse the received comments and propose solutions.

The FSF invited the initial members of the Discussion Committees but granted the committees the power to invite further members and to autonomously organise their work process. The committees work to encourage commentary on the license from the sectors they represent. Once the comments have been collected, organised and analysed the committee is responsible for presenting its results of the deliberations to the FSF.

Aside from this organisational method of soliciting and analysing comments from a wider public the FSF have created an online method of allowing anyone to comment directly on the license draft. This is done by creating a software based commenting system, which works in this way. The draft text of the GPLv3 is online and users can mark a section of text, which they wish to comment, and then type â??câ??. Doing this opens a comment box, which allows the user to add a comment.

Once a user has commented on a section of text that section becomes highlighted. If no-one has commented on the text the background colour is white. After a comment the background is light yellow. The colour of the background becomes progressively darker for each comment added. This colour system allows users to see at a glance which sections of the draft are the most commented.

By holding the cursor over highlighted text the user is informed how many comments have been made on that section. By clicking on highlighted text the comments that have been made appear and can be read. The latter feature has the added benefit of reducing the amount of duplicated comments since the commentator can see the commentary of others.
So what are you waiting for? Participate in the democracy!

Copyleft@LSE

On Thursday I will be lecturing at the London School of Economics (LSE) on a course entitled Intellectual Property Law and Policy. The focus of my 1,5 hour talk will be on

1.    Peer-to-Peer Systems and Copyright Infringement
2.    The Rise of Copyleft, the Free Software Foundation and The Creative Commons Project

Even though I did not pick the topics, these are subjects close to my heart and the broad sweep of topics should make the lecture an interesting discussion rather than just getting stuck in the individual details.

Point 1 is the development of technology while point 2 refers to the development of social systems to ensure that the technology does not deprive users of basic freedoms enjoyed prior to the advent of the technology.

The missing ideology of Creative Commons

In the continuing discussion on the governance of the iCommons (the international Creative Commons) we have seen warnings raised by some (for example Tomâ??s article) about the loss of the grassroots. Attempting to address these concerns writers are attempting to explain why the iCommons works and therefore criticism of it is unjustified. For example Golden Swamp writes that the iCommons is a network joining up the nodes. While the network is a nice metaphor vague enough to incorporate almost all fuzzy feelgood thoughts on the virtual organisation and loose alliances working towards common goals â?? what does the network really mean?

If the Commons was a network power would be evenly (more or less) spread over the network â?? this is not so. The power of the Commons emanates clearly from the central point of San Francisco. The closer you are to the epicentre the greater the power.

After experiencing the presence of Microsoft and the Soros Foundation at the iCommons summit Becky Hogge at Open Democracy writes a post with the title that says it all â??Who owns a movement?â??

The Creative Commons is a great idea. It is a set of licenses which people can use. It helps â??ordinaryâ?? people participate in the copyright discourse by visualising the fact that the binary situation of all or nothing copyright is not enough. But the Commons is not a movement in the sense of the Free Software Foundation whose basis is on ideology â?? the Copyleft ideology.

By being pragmatic the Commons has grown faster than many contemporary movements. However this pragmatism is also part of the problem. The emptiness of its ideology means that many of the participants in this movement fill it with what they think it represents. The shock (?) then of seeing Microsoft at â??theirâ?? summit shows the effects of pragmatism. Those who want to see the Commons as being based upon a Copyleft ideology quickly must realise that this is not going to happen.

Does ideology matter?

Yes! If the Commons is to be seen as a movement. Without a central ideology the movement (can it be a movement without an ideology?) cannot define its core values and eventually will splinter.

No! The licenses are simple, standard licenses and nothing else. Naturally even licenses reflect ideologies but they are not in themselves ideologies.

If the iCommons wants to become more than a set of licenses (which it seems to want) it must then discard its all to pragmatic position and be prepared to make some people unhappy. Without taking a stance, setting up a camp somewhere, attempting to please everyone â?? it cannot grow.

EU vs Microsoft

Here is part of the official statement of the Free Software Foundation Europe on the EU decision to fine Microsoft almost 300 million Euro.

“Microsoft is still as far from allowing competition as it was on the day of the original Commission ruling in 2004. All proposals made by Microsoft were deliberately exclusive of Samba, the major remaining competitor. In that light, the fines do not seem to come early, and they do not seem high,” comments Carlo Piana, Milano based lawyer of the Free Software Foundation Europe (FSFE) regarding the decision of the European Commission to fine Microsoft 1.5 million Euro per day retroactively from 16. December 2005, totalling 280.5 million Euro. Should Microsoft not come into compliance until the end of July 2006, the daily fines could be doubled.

These fines are a reaction to Microsofts continued lack of compliance with the European Commission decision to make interoperability information available to competitors as a necessary precondition to allow fair competition. FSFE has supported the European Commission from the start of the suit in 2001.

“If we are to believe Microsofts numbers, it appears that 120.000 person days are not enough to document its own software. This is a task that good software developers do during the development of software, and a hallmark of bad engineering,” comments Georg Greve, president of the FSFE. “For users, this should be a shock: Microsoft apparently does not know the software that controls 95% of all desktop computers on this planet. Imagine General Motors releasing a press statement to the extent that even though they had 300 of their best engineers work on this for two years, they cannot provide specifications for the cars they built.”

Free Software and Open Standards

Here are the highlights of the launch day of a project on Free Software and Open Standards. If you happen to be in Amsterdam on Saturday Monday this might be interesting. The people involved are definately worth listening to. For more information and the full program go here.

10:20 – 10:55 Presentation of the SELF project by Wouter Tebbens, SELF project leader
10:55 – 11:10 J.W. Broekema, programme manager OSOSS, â??After Open Source Software and Open Standards there’s Open Contentâ??

11:15 – 12:15 Theme I: Strategic implications of Free Software in the Netherlands and in Europe
Keynote by Georg Greve, president of Free Software Foundation Europe
Panel discussion led by Bert Melief (ISOC, M&I) with Paul Klint (CWI), Rob Rapmund (Twijnstra Gudde), Rishab Ghosh (FLOSSworld), Jan Willem Broekema (OSOSS), Joep van Nieuwstadt (Exin)

13:00 – 14:00 Theme II: The Open Content Revolution
Keynote by Mathias Klang, lecturer at Göteborg University and project lead of Creative Commons Sweden.
Panel discussion led by Jonas Ã?berg, vice president of the Free Software Foundation Europe, with Kees Stuurman (University of Tilburg), Jo Lahaye (HollandOpen), Ton Roosendaal (Blender), Martijn Verver (VPRO)

14:00 â?? 15:00 Theme III: Free Software Curriculum Building
Keynote about the European Master programme on Free Software by David Megias, Open University Catalunya (UOC, Spain)
Panel discussion led by Dessi Pefeva (ISOC.bg) with Peter Sloep (OU.nl/Fontys), Frank Kresin (Waag Society), Marja Verstelle (University of Leiden), Michael van Wetering (KennisNet), Leo Besemer (ECDL), Tom Dousma (SURF)

15:20 â?? 16:20 Theme IV: Semantic web, knowledge platforms, collaborative authoring
Keynote on the development of the SELF platform by Nagarjuna G., Homi Bhabha Centre for Science Education (India)
Panel discussion led by Michiel Leenaars (ISOC.nl) with Frank Benneker (UvA), Rob Peters (Zenc, UvA, HollandOpen), Gabriel Hopmans (Morpheus)

Background: The EC to invest in Free Software promotion and education
The European Commission is directing more and more money to promote the use of Free Software and Open Standards, which is a strategic objective within the IST (Information Society Technologies) Programme. The EC has signed a contract for this purpose with the SELF Consortium, a group of universities and free software advocates in seven countries, including Bulgaria, Argentina and India. The SELF project will receive funding for the startup period (of two years) of about 1 million euro.

A short intro on the SELF project
SELF (Science, Education and Learning in Freedom) is an international project that aims to provide a platform for the collaborative sharing and creation of open educational and training materials about Free Software and Open Standards. First of all, it will provide information, educational and training materials on Free Software and Open Standards presented in different languages and forms.
Secondly, it will offer a platform for the evaluation, adaptation, creation and translation of these materials. The production process of such materials will be based on the organisational model of Wikipedia.

Exciting news and GPL3

Exciting news! I will be part of a panel at the 3rd International GPLv3 Conference in Barcelona next week. Look at the schedule (highlights below) can you imagine a more interesting two days?

Highlights day 1 – 22 June
10:30 – Georg Greve: opening introduction
11:00 – Richard Stallman: Overview of GPL v3 Changes
12:30 – Ciarán O’Riordan: The public consultation process
14:30 – Eben Moglen: The wording of the changes

Highlights day 2 – 23 june
10:30 Panel: Current projects of FSFE

  • Carlo Piana (Tamos Piana & Partners), the MS anti-trust case
  • Pablo Machón, building the Spanish team
  • Ciaran O’Riordan, Legislation from Brussels
  • Stefano Maffulli, FSFE’s Fellowship

11:30 Panel: Awareness and adoption of GPLv3

  • Fernanda Weiden, Associação SoftwareLivre.org
  • Anne Ã?stergaard, GNOME Foundation
  • Alexandre Oliva, Free Software Foundation Latin America

12:30 Pablo Machón: GPLv3 and the European software patent struggle
14:30 Panel: The Discussion Committees

  • Niibe Yutaka, Free Software Initiative Japan (committee A)
  • Philippe Aigrain, Sopinspace (committee C)
  • Masayuki Hatta, Debian (committee D)

15:30 Panel: Enforcing the GPL, thwarting DRM

  • Harald Welte, gpl-violations.org
  • David “Novalis” Turner, Free Software Foundation
  • Mathias Klang, Informatics researcher, University of Goteborg

16:30 Stefano Maffulli: Closing presentation

Gästblogga

Henrik & jag gästbloggade på centerpartisten Johan Linander med rubriken Disney, upphovsrätt & dig.

Här är texten:

Disneys framgång bygger, i grunden, på en uråldrig tradition. Man tar en berättelse som de flesta har hört talas om, man omvandlar den (i Disneys fall till tecknad film) och sprider den till andra. Se bara på Askungen, Robin Hood, Törnrosa och Peter Pan. Genom deras återberättande har Disneys ikoner blivit en del av oss.

När en okänd svensk tecknare, Charlie Christenssen, ville göra detsamma tog han Disneys ikon och förvandlade honom till Arne Anka. Christenssen tolkade, bearbetade och spred en ny anka. Disney agerade snabbt och brutalt för att försvara deras Anka. Hade Christenssen inte orkat så hade Arne försvunnit som så många andra före honom. För att veta hur Christenssen lyckades rekommenderar vi att ni köper samlingsvolymen om Arne Anka, alternativt kan ni höra av er till oss, så berättar vi.

SÃ¥dana problem har länge varit nÃ¥gon annans problem. Större delen av befolkningen har inte möjlighet att skapa nÃ¥got som kan reta storföretag som Disney. Men som alla ni som läser detta vet â?? tekniken förändrar och skapar möjligheter. Vi och vÃ¥ra barn har nu möjlighet att ta det som finns omkring oss, tolka det och sprida det till en ringa kostnad. Vi kan som aldrig förr vara delaktiga i att tolka vÃ¥r egen samtid. Men nu när vi har möjligt att vara med rent tekniskt och ekonomiskt â?? har vi det rent juridiskt? Christenssen â??besegradeâ?? Disney, men kommer du att orka ta risken, ta striden?

Disney visar oss mycket. De lär våra barn och underhåller oss. Men bakom allt detta finns ett stort problem med vår upphovsrätt. Det handlar om att det inte finns någon möjlighet för den som vill ta en del av sin samtid och kommentera den. I striden mellan Kalle & Arne stod rätten att teckna en anka. Tack vare teknologi finns fler människor som kan skapa och sprida.

Borde inte lagen omfatta möjligheter för alla att kommentera sin egen samtid?

Mathias Klang är bitr. forskare på Göteborgs Universitet samt
projektledare för Creative Commons Sverige.

Henrik Sandklef är programmerare samt styrelsemedlem för Free Software Foundation Europe.

CC: The Story

From Lawrence Lessig:

Creative Commons was conceived in a conversation I had with Eric
Eldred. I was representing Eric in his case challenging the United
States Congress’ Copyright Term Extension Act. Eric was enthusiastic
about the case, but not optimistic about the results. Early on, he
asked me whether there was a way that we could translate the energy
that was building around his case into something positive. Not an
attack on copyright, but a way of using copyright to support, in
effect, the public domain.

I readily agreed, not so much because I had a plan, but because,
naive lawyer that I was, I thought we’d win the case, and Eric would
forget the dream. But nonetheless, long before the Supreme Court
decided to hear Eldred’s plea, a bunch of us had put together the
plan to build the Creative Commons.

We stole the basic idea from the Free Software Foundation — give
away free copyright licenses. Because copyright is property, the law
requires that you get permission before you “use” a copyrighted work,
unless that use is a “fair use.” The particular kind of “use” that
requires permission is any use within the reach of the exclusive
rights that copyright grants. In the physical world, these “exclusive
rights” leave lots unregulated by copyright. For example, in the real
world, if you read a book, that’s not a “fair use” of the book. It is
an unregulated use of the book, as reading does not produce a copy
(except in the brain, but don’t tell the lawyers).

But in cyberspace, there’s no way to “use” a work without
simultaneously making a “copy.” In principle, and again, subject to
fair use, any use of a work in cyberspace could be said to require
permission first. And it is that feature (or bug, depending upon your
perspective) that was the hook we used to get Creative Commons going.

The idea (again, stolen from the FSF) was to produce copyright
licenses that artists, authors, educators, and researchers could use
to announce to the world the freedoms that they want their creative
work to carry. If the default rule of copyright is “all rights
reserved,” the express meaning of a Creative Commons license is that
only “some rights [are] reserved.” For example, copyright law gives
the copyright holder the exclusive right to make “copies” of his or
her work. A Creative Commons license could, in effect, announce that
this exclusive right was given to the public.

Which freedoms the licenses offer is determined both by us (deciding
which freedoms are important to secure through CC licenses) and by
the creator who selects from the options we make available on our
website. The basic components have historically been four: (1)
Attribution (meaning the creator requires attribution as a condition
of using his or her creative work), (2) NonCommercial (meaning the
creator allows only noncommercial uses of his or her work), (3) No
Derivatives (meaning the creator asks that the work be used as is,
and not as the basis for something else), and (4) Share Alike
(meaning any derivative you make using the licensed work must also be
released under a Share Alike license).

These four options — when each is an option — produce 11 possible
licenses. But when we saw that 98% of our adopters chose the
“attribution” requirement, we decided to drop attribution as an
option. That means we now offer 6 core licenses:

(1) Attribution (use the work however you like, but give me attribution)
(2) Attribution-ShareAlike (use the work however you like, but give
me attribution, and license any derivative under a Share Alike license)
(3) Attribution-NoDerivatives (use the work as is, and give me
attribution)
(4) Attribution-NonCommercial (use the work for noncommercial
purposes, and give me attribution)
(5) Attribution-NonCommercial-NoDerivatives (use the work for
noncommercial purposes, as is, and with attribution)
(6) Attribution-NonCommercial-ShareAlike (use the work for
noncommercial purposes, give me attribution, and license any
derivative under a ShareAlike license)

(We also offer a couple of other specialty licenses that I’ll
describe in a later post).

These options get added to a basic template license. That template
assures that the creator (1) retains his or her copyright, (2)
affirms that any fair use, first sale, or free expression rights are
not affected by the CC license, and (3) so long as the adopter
respects the conditions the creator has imposed, the license gives
anyone in the world four freedoms: (i) to copy the work, (ii) to
distribute the work, (iii) to display or publicly perform the work,
and (iv) to make a digital public performance of the work (i.e.,
webcasting). Finally, the license also requires the adopter to (1)
get permission for any uses outside of those granted, (2) keep any
copyright notices intact, (3) link to the license, (4) not alter the
license terms, and (5) not use technology (i.e., DRM) to restrict a
licensee’s rights under the license.

The licenses give creators a simple way to mark their creativity with
the freedoms they want it to carry by default. The license is an
invitation to others to ask for permission for uses beyond those
given by default. A “Noncommercial” license does not mean the creator
would never take money for his or her creativity. It means simply,
“Ask if you want to make a commercial use. No need to ask if you want
to make just a noncommercial use.”

We launched Creative Commons in December, 2002. Within a year, we
counted over 1,000,000 link-backs to our licenses. At a year and a
half, that number was over 1,800,000. At two, the number was just
about 5,000,000. At two and a half years (last June), the number was
just over 12,000,000. And today — three months later — Yahoo!
reports over 50,000,000 link-backs to our licenses. “Link-backs” are
not really a count of how many objects are licensed under Creative
Commons licenses – a single license could cover 100,000 songs in a
music database for example, or a single blog might have multiple
instances of the license. But the growth does measure something: The
uptake of Creative Commons licenses is growing fast, and indeed, far
faster than I ever dreamed.

Upphovsrättsfrågan som politik och kulturuttryck

Varför är upphovsrätten så omdiskuterad? Varför är så många intresserade av begrepp som copyleft, fildelning, GNU-licenser och open source? På onsdagen den 5e oktober tar vi upp en av vår tids största politiska stridsfrågor och mest tidstypiska kulturuttryck.

PÃ¥ podiet finns:
– Linus Dahlander, I-sektionen, Chalmers
– Mathias Klang, Creative Commons
РKarl Palm̴s, CBiS, GU
– Henrik Sandklef, Free Software Foundation
– Inger Sundberg, Free Software Foundation
РJohan Șderberg
– Jonas Ã?berg, Informatik, GU

Plats & Tid: Viktoriagatan 13, 18h30.

Välkommna